Groff, J., & Hass, J. (2008, September/October). Web2/0. Learning & Leanding with Technology, 36(2), Retrieved from http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_1&Template=/MembersOnly.cfm&NavMenuID=4107&ContentID=21954&DirectListComboInd=D
Web 2.0 Today’s Technologies, Tomorrow’s Learning
This article takes a look into digital games, social networking and simulations and the effect using these tools have in the classroom. The authors first define each technology. Digital games provides worlds where players must work together to accomplish a task. Social networking sites like Facebook, where users connect with friends and are able to meet new people. Simulations are sites that provide the user with the opportunity to move within a digital space, allowing them to explore new ideas they would not in real life. Groff and Haas also discuss the MIT’s Education Arcade. This is where research occurs to understand potential benefits of the discussed technologies. The authors feel there are good technologies out there to benefit the student; the teacher just needs to utilize the tools. One tool that is discussed is a networking tool like Ning, this site allows the teacher to create a private social network for the classroom. By using these sites the teacher gives the student real world experiences. Sites that explore gaming for the student can motivate the students to work toward a goal and to collaborate on problems. Overall the games set a stage for experimental learning. The authors also state there will be “bumps along the road” in navigating the technologies. They state, just trying and experimenting will allow for greater learning in the classroom. Some strategies for success are playing with the technologies, partnering with a colleague, and find support with the school’s technology support. The authors feel that the students learning will be amplified with using technology tools in the classroom.
Questions
1. How can a teacher start using technology tools in class?
First the teacher should research sites like web 2.0 to get some kind of information that pertains to their class. Then read the comments that other teachers have posted on how well this project worked for their class. They can also ask questions in this site to get some answers. Finally, make sure there is the technology available at the school your school.
2. How would a teacher keep up on the technology that they are using in class?
I think working with other teachers collaboratively would defiantly help a teacher keep up with the technology. If they are utilizing the same tools it would be easy to ask questions and bounce ideas off on another. Also if the school has a computer technician they would be another area for help when trying to keep up with a technology tool that you are using in class.
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